![]() Too rich, maybe-one of my complaints with Age of Wonders III was that it inundated you with lengthy text logs and called it “storytelling.” Oh, and the previous Age of Wonders games built out a rich fantasy environment for these wars to take place in. Here, the main conceit is you fight battles manually, zooming in on the action and managing your units on a tactical (albeit still turn-based) map. ![]() But the 4X genre is so often defined by the ways games differ from Civilization, and Age of Wonders is no different. “It’s a game like Civilization.” You’re building up your nation from scratch, investing in industry and research, keeping your cities happy, forming an army, engaging in diplomacy, and so on. At its core, this is a 4X series-the ol’ explore, expand, exploit, and exterminate, a.k.a.
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